Table of Contents

Class GameInputHandler.Paths.Gamepad

Namespace
Nautilus.Handlers
Assembly
Nautilus.dll
A class containing all valid binding paths for controllers.
public static class GameInputHandler.Paths.Gamepad
Inheritance
GameInputHandler.Paths.Gamepad
Inherited Members

Fields

ButtonEas

Represents the 'B' or 'Cricle' in the Gamepad.
public const string ButtonEas = "<Gamepad>/buttonEast"

Field Value

string

ButtonNorth

Represents the 'Y' 'Triangle' in the Gamepad.
public const string ButtonNorth = "<Gamepad>/buttonNorth"

Field Value

string

ButtonSouth

Represents the 'A' or 'Cross' in the Gamepad.
public const string ButtonSouth = "<Gamepad>/buttonSouth"

Field Value

string

ButtonWest

Represents the 'X' or 'Square' in the Gamepad.
public const string ButtonWest = "<Gamepad>/buttonWest"

Field Value

string

DpadDown

Represents the 'D-Pad Down' in the Gamepad.
public const string DpadDown = "<Gamepad>/dpad/down"

Field Value

string

DpadLeft

Represents the 'D-Pad Left' in the Gamepad.
public const string DpadLeft = "<Gamepad>/dpad/left"

Field Value

string

DpadRight

Represents the 'D-Pad Right' in the Gamepad.
public const string DpadRight = "<Gamepad>/dpad/right"

Field Value

string

DpadUp

Represents the 'D-Pad Up' in the Gamepad.
public const string DpadUp = "<Gamepad>/dpad/up"

Field Value

string

LeftBumper

Represents the 'Left Bumper' in the Gamepad.
public const string LeftBumper = "<Gamepad>/leftShoulder"

Field Value

string

LeftStick

Represents the 'Left Stick' in the Gamepad.
public const string LeftStick = "<Gamepad>/leftStickPress"

Field Value

string

LeftTrigger

Represents the 'Left Trigger' in the Gamepad.
public const string LeftTrigger = "<Gamepad>/leftTrigger"

Field Value

string

RightBumper

Represents the 'Right Bumper' in the Gamepad.
public const string RightBumper = "<Gamepad>/rightShoulder"

Field Value

string

RightStick

Represents the 'Right Stick' in the Gamepad.
public const string RightStick = "<Gamepad>/rightStickPress"

Field Value

string

RightTrigger

Represents the 'Right Trigger' in the Gamepad.
public const string RightTrigger = "<Gamepad>/rightTrigger"

Field Value

string

Select

Represents the 'Select' in the Gamepad.
public const string Select = "<Gamepad>/select"

Field Value

string

Start

Represents the 'Start' in the Gamepad.
public const string Start = "<Gamepad>/start"

Field Value

string