Class AudioUtils.BusPaths
A list of the relevant FMOD bus paths the game uses.
public static class AudioUtils.BusPaths
- Inheritance
-
AudioUtils.BusPaths
- Inherited Members
Fields
CyclopsVoice
Used for the Cyclops voice. Tied to the voice volume.
public static readonly string CyclopsVoice
Field Value
EnvironmentalMusic
Used for environmental music. Tied to the music volume.
public static readonly string EnvironmentalMusic
Field Value
Music
Used for main music. Tied to the music volume.
public static readonly string Music
Field Value
PDAVoice
Used for PDA voices. Tied to the voice volume.
public static readonly string PDAVoice
Field Value
PlayerSFXs
Used for player and hand-held tools SFXs. Tied to the master volume.
public static readonly string PlayerSFXs
Field Value
SFX
Used for general SFX that plays above and below water. Tied to the ambient volume.
public static readonly string SFX
Field Value
SurfaceAmbient
Used for ambience SFXs that dont get muted when at the surface of the ocean. Tied to the ambient volume.
public static readonly string SurfaceAmbient
Field Value
SurfaceCreatures
Used for surface creature SFXs that dont get muted when at the surface of the ocean. Tied to the master volume.
public static readonly string SurfaceCreatures
Field Value
UnderwaterAmbient
Used for underwater ambience SFXs. Tied to the ambient volume.
public static readonly string UnderwaterAmbient
Field Value
UnderwaterCreatures
Used for underwater creature SFXs. Tied to the master volume.
public static readonly string UnderwaterCreatures
Field Value
VoiceOvers
Used for encyclopedia VOs. Tied to the voice volume.
public static readonly string VoiceOvers