Table of Contents

Class AudioUtils.BusPaths

Namespace
Nautilus.Utility
Assembly
Nautilus.dll
A list of the relevant FMOD bus paths the game uses.
public static class AudioUtils.BusPaths
Inheritance
AudioUtils.BusPaths
Inherited Members

Fields

CyclopsVoice

Used for the Cyclops voice. Tied to the voice volume.
public static readonly string CyclopsVoice

Field Value

string

EnvironmentalMusic

Used for environmental music. Tied to the music volume.
public static readonly string EnvironmentalMusic

Field Value

string

Music

Used for main music. Tied to the music volume.
public static readonly string Music

Field Value

string

PDAVoice

Used for PDA voices. Tied to the voice volume.
public static readonly string PDAVoice

Field Value

string

PlayerSFXs

Used for player and hand-held tools SFXs. Tied to the master volume.
public static readonly string PlayerSFXs

Field Value

string

SFX

Used for general SFX that plays above and below water. Tied to the ambient volume.
public static readonly string SFX

Field Value

string

SurfaceAmbient

Used for ambience SFXs that dont get muted when at the surface of the ocean. Tied to the ambient volume.
public static readonly string SurfaceAmbient

Field Value

string

SurfaceCreatures

Used for surface creature SFXs that dont get muted when at the surface of the ocean. Tied to the master volume.
public static readonly string SurfaceCreatures

Field Value

string

UnderwaterAmbient

Used for underwater ambience SFXs. Tied to the ambient volume.
public static readonly string UnderwaterAmbient

Field Value

string

UnderwaterCreatures

Used for underwater creature SFXs. Tied to the master volume.
public static readonly string UnderwaterCreatures

Field Value

string

VoiceOvers

Used for encyclopedia VOs. Tied to the voice volume.
public static readonly string VoiceOvers

Field Value

string