Class AudioUtils.BusPaths
A list of the relevant FMOD bus paths the game uses.
public static class AudioUtils.BusPaths
- Inheritance
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AudioUtils.BusPaths
- Inherited Members
Fields
EnvironmentalMusic
Used for environmental music. Tied to the music volume.
public const string EnvironmentalMusic = "bus:/master/SFX_for_pause/nofilter/music/mutable music"
Field Value
Music
Used for main music. Tied to the music volume.
public const string Music = "bus:/master/SFX_for_pause/nofilter/music"
Field Value
PDAVoice
Used for PDA voices. Tied to the voice volume.
public const string PDAVoice = "bus:/master/SFX_for_pause/PDA_pause/all/all voice/AI voice"
Field Value
PlayerSFXs
Used for player and hand-held tools SFXs. Tied to the master volume.
public const string PlayerSFXs = "bus:/master/SFX_for_pause/PDA_pause/all/SFX/reverbsend"
Field Value
SurfaceAmbient
Used for ambience SFXs that dont get muted when at the surface of the ocean. Tied to the ambient volume.
public const string SurfaceAmbient = "bus:/master/SFX_for_pause/PDA_pause/all/SFX/backgrounds/surface"
Field Value
SurfaceCreatures
Used for surface creature SFXs that dont get muted when at the surface of the ocean. Tied to the master volume.
public const string SurfaceCreatures = "bus:/master/SFX_for_pause/PDA_pause/all/SFX/creatures surface"
Field Value
UnderwaterAmbient
Used for underwater ambience SFXs. Tied to the ambient volume.
public const string UnderwaterAmbient = "bus:/master/SFX_for_pause/PDA_pause/all/SFX/backgrounds"
Field Value
UnderwaterCreatures
Used for underwater creature SFXs. Tied to the master volume.
public const string UnderwaterCreatures = "bus:/master/SFX_for_pause/PDA_pause/all/SFX/creatures"
Field Value
VoiceOvers
Used for encyclopedia VOs. Tied to the voice volume.
public const string VoiceOvers = "bus:/master/SFX_for_pause/PDA_pause/all/all voice/VOs"