Table of Contents

Class AudioUtils.BusPaths

Namespace
Nautilus.Utility
Assembly
Nautilus.dll
A list of the relevant FMOD bus paths the game uses.
public static class AudioUtils.BusPaths
Inheritance
AudioUtils.BusPaths
Inherited Members

Fields

EnvironmentalMusic

Used for environmental music. Tied to the music volume.
public const string EnvironmentalMusic = "bus:/master/SFX_for_pause/nofilter/music/mutable music"

Field Value

string

Music

Used for main music. Tied to the music volume.
public const string Music = "bus:/master/SFX_for_pause/nofilter/music"

Field Value

string

PDAVoice

Used for PDA voices. Tied to the voice volume.
public const string PDAVoice = "bus:/master/SFX_for_pause/PDA_pause/all/all voice/AI voice"

Field Value

string

PlayerSFXs

Used for player and hand-held tools SFXs. Tied to the master volume.
public const string PlayerSFXs = "bus:/master/SFX_for_pause/PDA_pause/all/SFX/reverbsend"

Field Value

string

SurfaceAmbient

Used for ambience SFXs that dont get muted when at the surface of the ocean. Tied to the ambient volume.
public const string SurfaceAmbient = "bus:/master/SFX_for_pause/PDA_pause/all/SFX/backgrounds/surface"

Field Value

string

SurfaceCreatures

Used for surface creature SFXs that dont get muted when at the surface of the ocean. Tied to the master volume.
public const string SurfaceCreatures = "bus:/master/SFX_for_pause/PDA_pause/all/SFX/creatures surface"

Field Value

string

UnderwaterAmbient

Used for underwater ambience SFXs. Tied to the ambient volume.
public const string UnderwaterAmbient = "bus:/master/SFX_for_pause/PDA_pause/all/SFX/backgrounds"

Field Value

string

UnderwaterCreatures

Used for underwater creature SFXs. Tied to the master volume.
public const string UnderwaterCreatures = "bus:/master/SFX_for_pause/PDA_pause/all/SFX/creatures"

Field Value

string

VoiceOvers

Used for encyclopedia VOs. Tied to the voice volume.
public const string VoiceOvers = "bus:/master/SFX_for_pause/PDA_pause/all/all voice/VOs"

Field Value

string