Class BiomeUtils.SkyPrefabFixer
Wrapper class that contains all Sky properties, which are automatically assigned. Necessary for our purposes because fields with SerializeField do not have their values saved when they are instantiated. Yes, everything HAS to be public!
public class BiomeUtils.SkyPrefabFixer : MonoBehaviour
- Inheritance
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ObjectComponentBehaviourMonoBehaviourBiomeUtils.SkyPrefabFixer
- Inherited Members
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MonoBehaviour.IsInvoking()MonoBehaviour.CancelInvoke()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.Internal_CancelInvokeAll(MonoBehaviour)MonoBehaviour.Internal_IsInvokingAll(MonoBehaviour)MonoBehaviour.IsObjectMonoBehaviour(Object)MonoBehaviour.StopCoroutineManaged(Coroutine)MonoBehaviour.GetScriptClassName()MonoBehaviour.useGUILayoutBehaviour.enabledBehaviour.isActiveAndEnabledComponent.GetComponent<T>()Component.TryGetComponent<T>(out T)Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentInParent<T>()Component.GetComponentsInParent<T>()Component.GetComponents<T>()Component.transformComponent.gameObjectComponent.tagObject.m_CachedPtrObject.OffsetOfInstanceIDInCPlusPlusObjectObject.objectIsNullMessageObject.cloneDestroyedMessageObject.GetInstanceID()Object.GetHashCode()Object.CompareBaseObjects(Object, Object)Object.EnsureRunningOnMainThread()Object.IsNativeObjectAlive(Object)Object.GetCachedPtr()Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectOfType<T>()Object.ToString()Object.GetOffsetOfInstanceIDInCPlusPlusObject()Object.CurrentThreadIsMainThread()Object.Internal_CloneSingle(Object)Object.Internal_InstantiateSingle(Object, Vector3, Quaternion)Object.Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion)Object.ToString(Object)Object.GetName(Object)Object.IsPersistent(Object)Object.Internal_InstantiateSingle_Injected(Object, ref Vector3, ref Quaternion)Object.Internal_InstantiateSingleWithParent_Injected(Object, Transform, ref Vector3, ref Quaternion)Object.nameObject.hideFlags
- Extension Methods
Fields
affectedByDayNightCycle
public bool affectedByDayNightCycle
Field Value
autoDetectColorSpace
public bool autoDetectColorSpace
Field Value
camExposure
public float camExposure
Field Value
diffIntensity
public float diffIntensity
Field Value
diffIntensityLM
public float diffIntensityLM
Field Value
dimensions
public Bounds dimensions
Field Value
- Bounds
hasDimensions
public bool hasDimensions
Field Value
hdrSky
public bool hdrSky
Field Value
hdrSpec
public bool hdrSpec
Field Value
linearSpace
public bool linearSpace
Field Value
masterIntensity
public float masterIntensity
Field Value
outdoors
public bool outdoors
Field Value
sky
public Sky sky
Field Value
- Sky
skyIntensity
public float skyIntensity
Field Value
specIntensity
public float specIntensity
Field Value
specIntensityLM
public float specIntensityLM
Field Value
specularCube
public Texture specularCube
Field Value
- Texture