Table of Contents

Class BiomeUtils.SkyPrefabFixer

Namespace
Nautilus.Utility
Assembly
Nautilus.dll
Wrapper class that contains all Sky properties, which are automatically assigned. Necessary for our purposes because fields with SerializeField do not have their values saved when they are instantiated. Yes, everything HAS to be public!
public class BiomeUtils.SkyPrefabFixer : MonoBehaviour
Inheritance
Object
Component
Behaviour
MonoBehaviour
BiomeUtils.SkyPrefabFixer
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.Internal_CancelInvokeAll(MonoBehaviour)
MonoBehaviour.Internal_IsInvokingAll(MonoBehaviour)
MonoBehaviour.IsObjectMonoBehaviour(Object)
MonoBehaviour.StopCoroutineManaged(Coroutine)
MonoBehaviour.GetScriptClassName()
MonoBehaviour.useGUILayout
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.transform
Component.gameObject
Component.tag
Object.m_CachedPtr
Object.OffsetOfInstanceIDInCPlusPlusObject
Object.objectIsNullMessage
Object.cloneDestroyedMessage
Object.GetInstanceID()
Object.GetHashCode()
Object.CompareBaseObjects(Object, Object)
Object.EnsureRunningOnMainThread()
Object.IsNativeObjectAlive(Object)
Object.GetCachedPtr()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.ToString()
Object.GetOffsetOfInstanceIDInCPlusPlusObject()
Object.CurrentThreadIsMainThread()
Object.Internal_CloneSingle(Object)
Object.Internal_InstantiateSingle(Object, Vector3, Quaternion)
Object.Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion)
Object.ToString(Object)
Object.GetName(Object)
Object.IsPersistent(Object)
Object.Internal_InstantiateSingle_Injected(Object, ref Vector3, ref Quaternion)
Object.Internal_InstantiateSingleWithParent_Injected(Object, Transform, ref Vector3, ref Quaternion)
Object.name
Object.hideFlags
Extension Methods

Fields

affectedByDayNightCycle

public bool affectedByDayNightCycle

Field Value

bool

autoDetectColorSpace

public bool autoDetectColorSpace

Field Value

bool

camExposure

public float camExposure

Field Value

float

diffIntensity

public float diffIntensity

Field Value

float

diffIntensityLM

public float diffIntensityLM

Field Value

float

dimensions

public Bounds dimensions

Field Value

Bounds

hasDimensions

public bool hasDimensions

Field Value

bool

hdrSky

public bool hdrSky

Field Value

bool

hdrSpec

public bool hdrSpec

Field Value

bool

linearSpace

public bool linearSpace

Field Value

bool

masterIntensity

public float masterIntensity

Field Value

float

outdoors

public bool outdoors

Field Value

bool

sky

public Sky sky

Field Value

Sky

skyIntensity

public float skyIntensity

Field Value

float

specIntensity

public float specIntensity

Field Value

float

specIntensityLM

public float specIntensityLM

Field Value

float

specularCube

public Texture specularCube

Field Value

Texture