Class FontUtils
Contains references to frequently used Font Assets for use in the TMPro.TextMeshProUGUI component, which is the preferred component for rendering text.
The fonts referenced in this class should not be expected to exist until after the Main Menu scene has been loaded and both the uGUI and uGUI_MainMenu components have been initialized.
public static class FontUtils
- Inheritance
-
FontUtils
- Inherited Members
Properties
Aller_Rg
Returns the regular version of the Aller font, referred to internally as 'Aller_Rg SDF'.
public static TMP_FontAsset Aller_Rg { get; }
Property Value
- TMP_FontAsset
Aller_W_Bd
Returns a bold alternative of the Aller font, referred to internally as 'Aller_W_Bd SDF'.
public static TMP_FontAsset Aller_W_Bd { get; }
Property Value
- TMP_FontAsset
Methods
SetFontInChildren(GameObject, TMP_FontAsset)
Applies the given font to every TMPro.TextMeshProUGUI component within
rootGameObject
and its children (recursive).public static void SetFontInChildren(GameObject rootGameObject, TMP_FontAsset font)
Parameters
rootGameObject
GameObject- The parent of all affected TMPro.TextMeshProUGUI componentss.
font
TMP_FontAsset- The Font Asset to be applied.