Class GameObjectExtensions
- Namespace
- Nautilus.Extensions
- Assembly
- Nautilus.dll
Contains extension methods for Unity objects.
public static class GameObjectExtensions
- Inheritance
-
GameObjectExtensions
- Inherited Members
Methods
AddAndCopyComponent<TNewComponent, TCopiedComponent>(GameObject)
Adds a component with the
TNewComponent type, then copies the field values of the TCopiedComponent into it.public static TNewComponent AddAndCopyComponent<TNewComponent, TCopiedComponent>(this GameObject obj) where TNewComponent : Component, TCopiedComponent
Parameters
objGameObject- The Game object to perform this action on.
Returns
- TNewComponent
- The new component with the correct field values.
Type Parameters
TNewComponent- The type of the new component.
TCopiedComponent- The type of the copied component.
Remarks
This method only takes effect on public fields that are serializable, or non-public fields with the UnityEngine.SerializeField attribute.
- See Also
CopyComponent<TSelfComponent, TCopiedComponent>(TSelfComponent, TCopiedComponent)
Copies the field values from the specified component to the current component.
public static TSelfComponent CopyComponent<TSelfComponent, TCopiedComponent>(this TSelfComponent @this, TCopiedComponent copyFrom) where TSelfComponent : Component, TCopiedComponent
Parameters
thisTSelfComponent- The current instance to copy to.
copyFromTCopiedComponent- The specified instance to copy from.
Returns
- TSelfComponent
- The current component with the correct field values.
Type Parameters
TSelfComponent- The type of this component.
TCopiedComponent- The type of the copied component.
Remarks
This method only takes effect on public fields that are serializable, or non-public fields with the UnityEngine.SerializeField attribute.
- See Also
EnsureAndCopyComponent<TNewComponent, TCopiedComponent>(GameObject)
Ensures a component with the
TNewComponent type exists, then copies the field values of the TCopiedComponent into it.public static TNewComponent EnsureAndCopyComponent<TNewComponent, TCopiedComponent>(this GameObject obj) where TNewComponent : Component, TCopiedComponent
Parameters
objGameObject- The Game object to perform this action on.
Returns
- TNewComponent
- The new component with the correct field values.
Type Parameters
TNewComponent- The type of the new component.
TCopiedComponent- The type of the copied component.
Remarks
This method only takes effect on public fields that are serializable, or non-public fields with the UnityEngine.SerializeField attribute.
- See Also
Exists<T>(T)
Checks if the object exists. This method is a wrapper to allow null-coalescing operator usage by respecting Unity's object life cycle.
public static T Exists<T>(this T @object) where T : Object
Parameters
objectT- the object
Returns
- T
- The object if exists, otherwise null.
Type Parameters
T- the UnityEngine.Object type