Class CustomModelData
Custom Model data that Nautilus will use to apply custom looks to certain prefabs.
public class CustomModelData
- Inheritance
-
CustomModelData
- Inherited Members
- Extension Methods
Properties
CustomIllumMap
The custom lighting texture for the item.
This property is optional and will default to the standard illum texture for batteries or power cells.
This property is optional and will default to the standard illum texture for batteries or power cells.
public Texture2D CustomIllumMap { get; init; }
Property Value
- Texture2D
CustomIllumStrength
The custom lighting strength for the item.
This property is will default to 1.0f if the CustomIllumMap is set but will use the default value for batteries or power cells if no CustomIllumMap is set.
This property is will default to 1.0f if the CustomIllumMap is set but will use the default value for batteries or power cells if no CustomIllumMap is set.
public float CustomIllumStrength { get; init; }
Property Value
CustomNormalMap
The custom bump texture for the item.
This property is optional and will default to the standard bump texture for batteries or power cells.
This property is optional and will default to the standard bump texture for batteries or power cells.
public Texture2D CustomNormalMap { get; init; }
Property Value
- Texture2D
CustomSpecMap
The custom Spec Texture for the item.
This property is optional and will default to the standard spec texture for batteries or power cells.
This property is optional and will default to the standard spec texture for batteries or power cells.
public Texture2D CustomSpecMap { get; init; }
Property Value
- Texture2D
CustomTexture
The custom skin for the item.
This property is optional and will default to the standard texture for batteries or power cells.
This property is optional and will default to the standard texture for batteries or power cells.
public Texture2D CustomTexture { get; init; }
Property Value
- Texture2D
TargetPath
Name of the model to target with these changes.
public string TargetPath { get; init; }