Class SpawnLocation
Defines the spawn location with world position and optional euler angles. Used in the Coordinated Spawns system.
  
  public record SpawnLocation : IEquatable<SpawnLocation>- Inheritance
- 
      
      SpawnLocation
- Implements
- Inherited Members
- Extension Methods
Constructors
SpawnLocation(Vector3, Vector3)
Defines the spawn location with world position and optional euler angles. Used in the Coordinated Spawns system.
  
  public SpawnLocation(Vector3 Position, Vector3 EulerAngles = default)Parameters
- PositionVector3
- The world position.
- EulerAnglesVector3
- Euler angles for the rotation the spawned object will appear with.
SpawnLocation(Vector3, Vector3, Vector3)
Defines the spawn location with world position and optional euler angles. Used in the Coordinated Spawns system.
  
  public SpawnLocation(Vector3 Position, Vector3 EulerAngles, Vector3 Scale)Parameters
- PositionVector3
- The world position.
- EulerAnglesVector3
- Euler angles for the rotation the spawned object will appear with.
- ScaleVector3
- The scale that the object is spawned at. If default (0, 0, 0) will be resolved to (1, 1, 1).
Properties
EulerAngles
Euler angles for the rotation the spawned object will appear with.
  
  public Vector3 EulerAngles { get; init; }Property Value
- Vector3
Position
The world position.
  
  public Vector3 Position { get; init; }Property Value
- Vector3
Scale
The scale that the object is spawned at. If default (0, 0, 0) will be resolved to (1, 1, 1).
  
  public Vector3 Scale { get; init; }Property Value
- Vector3