Table of Contents

Class KnownTechHandler.DefaultUnlockData

Namespace
Nautilus.Handlers
Assembly
Nautilus.dll
References to generic unlock sounds and unlock messages for the Known Tech system, matching those used in the base game.
public static class KnownTechHandler.DefaultUnlockData
Inheritance
KnownTechHandler.DefaultUnlockData
Inherited Members

Fields

BlueprintPickupMessage

Message on unlocking new blueprints from picking up items; "NEW BLUEPRINT SYNTHESIZED FROM ALIEN RESOURCE"
public const string BlueprintPickupMessage = "NotificationBlueprintPickup"

Field Value

string

BlueprintUnlockMessage

Message on unlocking new blueprints from scanning; "NEW BLUEPRINT SYNTHESIZED"
public const string BlueprintUnlockMessage = "NotificationBlueprintUnlocked"

Field Value

string

NewCreatureDiscoveredMessage

Message on unlocking new creatures; "NEW LIFEFORM DISCOVERED"
public const string NewCreatureDiscoveredMessage = "NotificationCreatureDiscovered"

Field Value

string

Properties

BasicUnlockSound

Basic sound for unlocking items. Not commonly used and typically uses BlueprintUnlockMessage for its associated message.
public static FMODAsset BasicUnlockSound { get; }

Property Value

FMODAsset

BlueprintUnlockSound

Sound on unlocking new blueprints from scanning or picking up items; "NEW BLUEPRINT SYNTHESIZED"
public static FMODAsset BlueprintUnlockSound { get; }

Property Value

FMODAsset

NewCreatureDiscoveredSound

Sound on unlocking new creatures; "NEW LIFEFORM DISCOVERED"
public static FMODAsset NewCreatureDiscoveredSound { get; }

Property Value

FMODAsset