Table of Contents

Class GlowStrengthNightModifier

Namespace
Nautilus.Utility.MaterialModifiers
Assembly
Nautilus.dll
A material modifier that changes the glow strength of materials with options related to the time of day.
public class GlowStrengthNightModifier : MaterialModifier
Inheritance
GlowStrengthNightModifier
Inherited Members
Extension Methods

Constructors

GlowStrengthNightModifier(float)

Changes the glow strength of the materials when rendered at nighttime.
public GlowStrengthNightModifier(float nightGlowStrength)

Parameters

nightGlowStrength float
New nighttime glows strength. Corresponds to the '_GlowStrengthNight' property.

Remarks

Default glow strength values are 1.

GlowStrengthNightModifier(float, float)

Changes the glow strength of the materials when rendered at daytime and nighttime, individually.
public GlowStrengthNightModifier(float nightGlowStrength, float dayGlowStrength)

Parameters

nightGlowStrength float
Nighttime glow strength. Corresponds to the '_GlowStrengthNight' property.
dayGlowStrength float
Daytime glow strength. Corresponds to the '_GlowStrength' property.

Remarks

These two properties do not interfere with each other, aside from at "dawn" and "dusk" when a mix of the two is used.

Methods

EditMaterial(Material, Renderer, int, MaterialType)

Applies changes to the specified material.
public override void EditMaterial(Material material, Renderer renderer, int materialIndex, MaterialUtils.MaterialType materialType)

Parameters

material Material
renderer Renderer
materialIndex int
materialType MaterialUtils.MaterialType