Class GlowStrengthNightModifier
- Namespace
 - Nautilus.Utility.MaterialModifiers
 
- Assembly
 - Nautilus.dll
 
A material modifier that changes the glow strength of materials with options related to the time of day.
  
  public class GlowStrengthNightModifier : MaterialModifier
  - Inheritance
 - 
      
      
      GlowStrengthNightModifier
 
- Inherited Members
 
- Extension Methods
 
Constructors
GlowStrengthNightModifier(float)
Changes the glow strength of the materials when rendered at nighttime.
  
  public GlowStrengthNightModifier(float nightGlowStrength)
  Parameters
nightGlowStrengthfloat- New nighttime glows strength. Corresponds to the '_GlowStrengthNight' property.
 
Remarks
Default glow strength values are 1.
  
  GlowStrengthNightModifier(float, float)
Changes the glow strength of the materials when rendered at daytime and nighttime, individually.
  
  public GlowStrengthNightModifier(float nightGlowStrength, float dayGlowStrength)
  Parameters
nightGlowStrengthfloat- Nighttime glow strength. Corresponds to the '_GlowStrengthNight' property.
 dayGlowStrengthfloat- Daytime glow strength. Corresponds to the '_GlowStrength' property.
 
Remarks
These two properties do not interfere with each other, aside from at "dawn" and "dusk" when a mix of the two is used.
  Methods
EditMaterial(Material, Renderer, int, MaterialType)
Applies changes to the specified material.
  
  public override void EditMaterial(Material material, Renderer renderer, int materialIndex, MaterialUtils.MaterialType materialType)
  Parameters
materialMaterialrendererRenderermaterialIndexintmaterialTypeMaterialUtils.MaterialType