Namespace Nautilus.Utility.MaterialModifiers
Classes
- ColorModifier
 - Basic material modifier that sets the UnityEngine.Material.color property on all materials.
 
- DoubleSidedModifier
 - A material modifier that changes materials of the specified type to be double-sided.
 
- FresnelModifier
 - A material modifier that changes the '_Fresnel' property of all materials.
 
- GlowStrengthNightModifier
 - A material modifier that changes the glow strength of materials with options related to the time of day.
 
- IgnoreParticleSystemsModifier
 - A simple material modifier that prevents materials on ParticleSystems from being converted to MarmosetUBER.
 
- MaterialModifier
 - Base class for material modifiers. Can be overriden to implement custom behaviour.
 
- WavingEffectModifier
 - A material modifier that enables a "waving" effect on all materials, commonly used for plants.