Namespace Nautilus.Utility.MaterialModifiers
Classes
- ColorModifier
- Basic material modifier that sets the UnityEngine.Material.color property on all materials.
- DoubleSidedModifier
- A material modifier that changes materials of the specified type to be double-sided.
- FresnelModifier
- A material modifier that changes the '_Fresnel' property of all materials.
- GlowStrengthNightModifier
- A material modifier that changes the glow strength of materials with options related to the time of day.
- IgnoreParticleSystemsModifier
- A simple material modifier that prevents materials on ParticleSystems from being converted to MarmosetUBER.
- MaterialModifier
- Base class for material modifiers. Can be overriden to implement custom behaviour.
- WavingEffectModifier
- A material modifier that enables a "waving" effect on all materials, commonly used for plants.