Class IgnoreParticleSystemsModifier
- Namespace
- Nautilus.Utility.MaterialModifiers
- Assembly
- Nautilus.dll
A simple material modifier that prevents materials on ParticleSystems from being converted to MarmosetUBER.
public class IgnoreParticleSystemsModifier : MaterialModifier
- Inheritance
-
IgnoreParticleSystemsModifier
- Inherited Members
- Extension Methods
Methods
BlockShaderConversion(Material, Renderer, MaterialType)
Returns true if the given UnityEngine.Renderer is a UnityEngine.ParticleSystemRenderer.
public override bool BlockShaderConversion(Material material, Renderer renderer, MaterialUtils.MaterialType materialType)
Parameters
materialMaterialrendererRenderermaterialTypeMaterialUtils.MaterialType
Returns
EditMaterial(Material, Renderer, int, MaterialType)
Applies changes to the specified material.
public override void EditMaterial(Material material, Renderer renderer, int materialIndex, MaterialUtils.MaterialType materialType)
Parameters
materialMaterialrendererRenderermaterialIndexintmaterialTypeMaterialUtils.MaterialType