Table of Contents

Class FModSoundBuilder

Namespace
Nautilus.FMod
Assembly
Nautilus.dll
Allows for easy creation and registration of sounds from an Asset Bundle.
public class FModSoundBuilder : IFModSoundBuilder
Inheritance
FModSoundBuilder
Implements
Inherited Members
Extension Methods

Constructors

FModSoundBuilder(CustomSoundSourceBase)

Creates a new sound builder that loads sounds from a given source.
public FModSoundBuilder(CustomSoundSourceBase loader)

Parameters

loader CustomSoundSourceBase
Determines how the sound builder locates and loads sounds.
See Also

Methods

CreateNewEvent(string, string)

Begins constructing a new FMOD sound event with the given parameters.
public IFModSoundBuilder CreateNewEvent(string id, string bus)

Parameters

id string
The unique ID or event path of the sound.
bus string
The bus that the sound is played on. See AudioUtils.BusPaths.

Returns

IFModSoundBuilder
An instance of the builder for further setup.

ToString()

Returns a string representing this object for debugging purposes.
public override string ToString()

Returns

string
A string with some information to help identify the context of the object.