Namespace Nautilus.FMod
Classes
- AssetBundleSoundSource
- Enables loading sounds from an asset bundle by the name of AudioClips.
- CustomSoundSourceBase
- The base class used for loading sounds.
- FModMultiSounds
- This class is used to register FMOD events with multiple sounds in one event.
- FModSoundBuilder
- Allows for easy creation and registration of sounds from an Asset Bundle.
- ModFolderSoundSource
- Enables loading sounds from a folder by the name of each sound file, EXCLUDING extensions.
Structs
- CustomSoundSourceBase.CachedSound
- Contains the locator and truncated name of a sound file.