Table of Contents

Namespace Nautilus.FMod

Classes

AssetBundleSoundSource
Enables loading sounds from an asset bundle by the name of AudioClips.
CustomSoundSourceBase
The base class used for loading sounds.
FModMultiSounds
This class is used to register FMOD events with multiple sounds in one event.
FModSoundBuilder
Allows for easy creation and registration of sounds from an Asset Bundle.
ModFolderSoundSource
Enables loading sounds from a folder by the name of each sound file, EXCLUDING extensions.

Structs

CustomSoundSourceBase.CachedSound
Contains the locator and truncated name of a sound file.